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Nov 23, 2022
- Raw Node.js Vulkan API (⭐5) - A new Vulkan bindings for Node.JS, similar with LWJGL-3 or NVK.
Aug 01, 2022
- The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses by Johannes Unterguggenberger, Bernhard Kerbl, and Michael Wimmer, Eurographics 2022 - Education Papers
Jul 31, 2022
- Vulkan Lecture Series - University lectures by Johannes Unterguggenberger from the Research Unit of Computer Graphics, TU Wien. Covers basic and advanced topics like: Vulkan essentials, the swap chain, resources and descriptors, commands and command buffers, pipelines and stages, real-time ray tracing, and synchronization.
- Vulkan 1.0 Core API (Chunked HTML) (PDF) (Single-file HTML)
- Vulkan 1.0 Core API + Khronos-defined Extensions (Chunked HTML) (PDF) (Single-file HTML)
- Vulkan 1.0 Core API + all registered Extensions (Chunked HTML) (PDF) (Single-file HTML)
- Vulkan 1.1 Core API (Chunked HTML) (PDF) (Single-file HTML)
- Vulkan 1.1 Core API + Khronos-defined Extensions (Chunked HTML) (PDF) (Single-file HTML)
- Vulkan 1.1 Core API + all registered Extensions (Chunked HTML) (PDF) (Single-file HTML)
- Vulkan 1.2 Core API (Chunked HTML) (PDF) (Single-file HTML)
- Vulkan 1.2 Core API + Khronos-defined Extensions (Chunked HTML) (PDF) (Single-file HTML)
- Vulkan 1.2 Core API + all registered Extensions (Chunked HTML) (PDF) (Single-file HTML)
- Vulkan 1.3 Core API (Chunked HTML) (PDF) (Single-file HTML)
- Vulkan 1.3 Core API + Khronos-defined Extensions (Chunked HTML) (PDF) (Single-file HTML)
- Vulkan 1.3 Core API + all registered Extensions (Chunked HTML) (PDF) (Single-file HTML)
Jun 13, 2022
- Low Level
- Vulkan Memory Allocator (⭐1.8k) - Easy to integrate Vulkan memory allocation library from AMD. [MIT]
- [VulkanMemoryAllocator-Hpp] (https://github.com/malte-v/VulkanMemoryAllocator-Hpp (⭐36)) - C++ Bindings for VMA, like Vulkan-HPP
- Fossilize (⭐32) - serialization format for various persistent Vulkan object types. [MIT]
- vk-bootstrap (⭐412) - C++ utility library to jump start Vulkan development by automating instance, physical device, device, and swapchain creation. [MIT]
- Google's vulkan-cpp-library (⭐250) - Vulkan abstraction library using C++11 for memory, resource management, type and thread safety as well as system independency. [Apache]
- FrameGraph (⭐372) - Vulkan abstraction layer that represent frame as a task graph. [BSD 2-clause]
- V-EZ (⭐783) - light-weight middleware layer for the Vulkan API targeting Professional Workstation ISVs. [MIT]
- Vookoo (⭐465) - Vookoo is a set of dependency-free utilities to assist in the construction and updating of Vulkan graphics data structres. [MIT]
- vpp (⭐261) - Modern C++ Vulkan Abstraction focused on performance and a straightforward interface. [MIT]
- VulkanSceneGraph - Vulkan/C++17 scene graph project, successor to OpenSceneGraph.
- Vulkan-WSIWindow (⭐99) - Multi-platform library to create a Vulkan window, and handle input events. [Apache License 2.0]
- Screen 13 (⭐109) - An easy-to-use Vulkan render graph for Rust. [MIT]
- Vulkan Memory Allocator (⭐1.8k) - Easy to integrate Vulkan memory allocation library from AMD. [MIT]
Mar 22, 2022
- DDraceNetwork (⭐365) - Cooperative 2D platformer with optional Vulkan backend (⭐365). - zlib (⭐365) website
Feb 09, 2022
- Hello triangle, (⭐43) based on Vulkan Ray Tracing extensions. [MIT]
Nov 22, 2021
- Open Capture and Analytics Tool (OCAT) (⭐219) - provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan. [MIT]
Aug 06, 2021
- Vulkan Game Engine Tutorial - Tutorial series on making a vulkan game engine by Brendan Galea on YouTube.
Jun 21, 2021
- Vortice.Vulkan (⭐176) - .NET Standard 2.0 and .NET5 C# bindings [MIT]
Jun 20, 2021
- Silk.NET (⭐2.3k) - C# bindings for Vulkan and others. [MIT]
Jun 15, 2021
- VKtracer - universal and easy-to-use profiler for Vulkan.
Apr 28, 2021
- Other API Interop and Implementations
- visor (⭐38) - Vulkan Ignoble Software Rasterizer. [MIT]
- VulkanOnD3D12 - Vulkan API for D3D12. [Apache License 2.0]
- rostkatze (⭐80) - C++ implementation of Vulkan sitting on D3D12 🐈[Apache License 2.0]
- VK9 - Direct3D 9 compatibility layer using Vulkan
- VUDA (⭐443) - header-only lib that provides a CUDA Runtime API interface. [MIT]
- clspv (⭐500) - prototype compiler for a subset of OpenCL C to Vulkan compute shaders. [Apache License 2.0]
- MoltenVK (⭐3.7k) - run Vulkan on iOS and macOS. [Apache-2.0]
- Zink - OpenGL implementation on top of Vulkan, part of Mesa project. [MIT]
- glo / OpenGL Overload (⭐277) - OpenGL implementation on top of Vulkan.
- gfx-portability (⭐354) - Vulkan Portability implementation on Metal and D3D12, based on gfx-rs (⭐5.2k).
- gfx-rs (⭐5.2k) - A low-overhead Vulkan-like GPU API for Rust. [Apache License 2.0]
Mar 08, 2021
- imgui (⭐43k) - Immediate Mode Graphical User interface. [MIT]
- Skia - Google's 2D graphics library has a Vulkan backend (⭐7k), demonstrated in a cross-platform sample application with its own window library (⭐7k). [BSD 3-clause] website
- VKVG (⭐593) - Vulkan 2D graphics library, API follows the same pattern as Cairo graphics lib, but with new functions.
- libvc (⭐127) - Vulkan Compute for C++. [LICENSE (⭐127)]
- Vulkan Kompute (⭐1k) - Blazing fast and lightweight Vulkan Compute Framework optimized for advanced GPU processing usecases. [Apache License 2.0]
- ncnn (⭐16k) - High-performance neural network inference framework with Vulkan based GPU inference. [BSD 3-clause]
- vuh (⭐319) - Vulkan-based C++ GPGPU computing framework. [MIT]
- VkFFT (⭐940) - Efficient Vulkan FFT library [MPL-2.0 License]
- Frameworks, Engines, Higher Level Rendering
- Auto-Vk (⭐113) - Vulkan convenience and productivity layer for modern C++, atop Vulkan-Hpp, by the Research Unit of Computer Graphics, TU Wien. [MIT]
- Auto-Vk-Toolkit (⭐217) - C++ framework around Auto-Vk (⭐113) for rapid prototyping, research, and teaching, by the Research Unit of Computer Graphics, TU Wien. [MIT for the framework's code]
- Falcor (⭐1.8k) - Real-time rendering framework from NVIDIA, supporting mainly DX12, with experimental Vulkan support. [BSD 3-clause]
- The-Forge (⭐3.3k) - DirectX 12, Vulkan, macOS Metal 2 rendering framework. [Apache License 2.0]
- Diligent Engine (⭐2.6k) - a modern cross-platform low-level graphics library that supports OpenGL/GLES, Direct3D11/12 and Vulkan. [Apache License 2.0]
- DemoFramework (⭐180) - NXP GTEC C++11 cross-platform demo framework including lots of samples for Vulkan, OpenGL ES, OpenVX, OpenCL, OpenVG and OpenCV. [BSD-3-clause (⭐180)]
- bgfx (⭐12k) - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. [BSD-2-clause (⭐12k)]
- Cinder (⭐5k) and the story behind. [BSD]
- openFrameworks (⭐65) - the most famouse C++ creative coding framework. [MIT]
- bsf (⭐1.7k) - Modern C++14 library for the development of real-time graphical applications. [MIT]
- glfw (⭐9.8k) and the guide. [LICENSE (⭐9.8k)]
- SDL - added cross-platform Vulkan graphics support in SDL_vulkan.h. [zlib]
- Acid (⭐1.4k) - A high speed C++17 Vulkan game engine. [MIT]
- liblava (⭐571) - A modern C++ and easy-to-use framework. [MIT]
- AMD's Anvil (⭐569) - cross-platform framework for Vulkan. [LICENSE (⭐569)]
- Introductory Vulkan sample (⭐105). [MIT]
- Intrinsic Engine (⭐1k) - Intrinsic is a Vulkan based cross-platform graphics and game engine. [Apache License 2.0]
- Spectrum (⭐15) - Work-in-progress framework and abstraction layer around Vulkan.
- VkHLF (⭐325) - Vulkan High Level Framework. [LICENSE] (⭐325)
- Lugdunum (⭐236) - Modern cross-platform 3D rendering engine built with Vulkan and modern C++14. [MIT]
- Pumex (⭐283) - cross-platform Vulkan renderer implementing frame graph and simple scene graph. Able to render on many surfaces at once [MIT]
- small3d, Tiny Vulkan based C++ cross-platform game development framework [BSD 3-clause]
- Logi (⭐11) - Light-weight object oriented Vulkan abstraction framework. [BSD 2-clause]
- PowerVR SDK (⭐589) - C++ cross-platform 3D graphics SDK to speed up development of Vulkan and GLES. [LICENSE (⭐589)]
- Quartz (⭐412) - Physically based Vulkan RTX path tracer with a declarative ES7-like scene description language. [LGPL-3.0]
- VK² (⭐100), Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power [Apache License 2.0]
Jan 02, 2021
- vulkan-zig (⭐190) - Vulkan binding generator for Zig [MIT]
Dec 21, 2020
- Vulkan SDK
- Vulkan SDK Version Compatibility
- Introducing the New Vulkan Configurator
- Unified Validation Layer for Vulkan
- Vulkan Synchronization Validation Quick Start Guide
- Guide to Vulkan Synchronization Validation
- Vulkan GPU-Assisted Validation
- Automatic RelaxedPrecision Decoration and Conversion in Spirv-Opt
- SPIR-V Legalization and Size Reduction with spirv-opt
- All White Papers
Nov 17, 2020
- Qualcomm Adreno GPU Tools - samples, Adreno recommendation layer, best practice docs for Adreno GPU.
- Qualcomm Snapdragon Profiler - includes Vulkan traces and frame captures for Adreno GPU.
Oct 26, 2020
- Vulkan Guide. [MIT]
Sep 25, 2020
Sep 10, 2020
- MangoHud (⭐4.3k) - Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load. [MIT]
Jun 08, 2020
- vulkan (⭐121) - Haskell bindings for Vulkan and Vulkan Memory Allocator [BSD-3-Clause]
Apr 05, 2020
- glsl_trace (⭐29) - library for shader debugging and profiling for Vulkan and OpenGL. [MIT]
Feb 28, 2020
- Sascha Willems's samples (⭐7.9k) and Deferred rendering of Sponza (⭐157) and his talk of Khronos_meetup_munich.
Feb 18, 2020
- PasVulkan (⭐161) - Vulkan bindings plus high-level wrapper library for Object Pascal [Zlib]
Jan 14, 2020
Jan 11, 2020
- Mike Bailey's Vulkan Page - Provides extensive Vulkan course slides. [CC BY-NC-ND 4.0]
Jan 07, 2020
- ash (⭐1.2k) - Vulkan bindings for Rust. [MIT]
Dec 24, 2019
- renderdoc (⭐6.9k) - by baldurk, a stand-alone graphics debugging tool. [MIT]
- RDCtoVkCpp (⭐22) - converts RenderDoc Vulkan capture to compilable and executable C++ code. [MIT]
Oct 23, 2019
Oct 17, 2019
- Arm Mobile Studio - includes the Arm Graphics Analyzer to trace graphics performance issues easily, and Arm Streamline performance analyzer, for a whole-system view of performance to determine bottlenecks quickly across both the CPU and GPU.
- Arm - PerfDoc (⭐112) - a validation layer against the Mali Application Developer Best Practices document. [MIT]
Jun 03, 2019
- Gears VK (⭐12) - Gears VK is a heavily modified port of the famous "gears" demo to Vulkan/Android/Linux. [MIT]
Apr 15, 2019
- (Incomplete) Sascha Willems's samples port (⭐48) to Kotlin
Apr 13, 2019
Apr 02, 2019
- Ray Tracing In One Weekend (Vulkan RTX) (⭐839) - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Mar 21, 2019
Jan 25, 2019
- vkQuake2 (⭐739) - id Software's Quake 2 v3.21 with Vulkan support (Windows and Linux). [GPL]
- q2vkpt (⭐942) - Real-time path tracer VKPT integrated into q2pro Quake 2 client. [gpl]
Dec 29, 2018
- vulkan-go (⭐654) - Go bindings for Vulkan. [MIT]
Nov 25, 2018
Oct 22, 2018
- Vulkan Basic Graphics Samples (⭐21) - Collection of simple graphics samples that are written using Magma library.
- Conferences and Presentations
- GDC 2016 Presentations
- 2016 UK Chapter: Moving to Vulkan
- SIGGRAPH 2016 BOF - Vulkan
- SIGGRPAH 2016 Best Practices Roundtable
- 2016 Vulkan DevDay UK
- 2016 Vulkan DevDay Seoul
- 2017 Vulkan DevU Vancouver
- 2017 Vulkan Loader Webinar
- SIGGRAPH 2017 BOF - Vulkan
- 2018 Vulkan Montreal Dev Day
- 2018 Vulkanised!
- SIGGRAPH 2018 BOF - Vulkan
Oct 07, 2018
- Basemark - by Basemark.
- libvulkan.lua (⭐44) - Lua bindings for Vulkan.
Aug 30, 2018
May 23, 2018
- Vulkan Programming Guide - by Graham Sellers and John Kessenich - Introduces powerful 3D development techniques for many fields.
May 05, 2018
Apr 12, 2018
- How to Learn Vulkan - Meta post on how to learn Vulkan
- I Am Graphics And So Can You - Blog post style tutorial for those new to graphics learning Vulkan.
- Qualcomm Video Tutorial Series - Leans more towards Vulkan for mobile devices.
- Raw Vulkan - Overview on how to program a Vulkan application from the ground up.
Feb 19, 2018
- Sascha Willems's Vulkan-glTF-PBR (⭐638) - physical based rendering with Vulkan using glTF 2.0 models. [MIT]
Jan 03, 2018
Jan 01, 2018
- Vulkano (⭐3.5k) - Safe and rich Rust wrapper around the Vulkan API. [MIT]
Dec 23, 2017
Oct 11, 2017
- Introduction to Computer Graphics and the Vulkan API by Kenwright - Introduce the reader to the exciting topic of computer graphics from a grounds-up practical perspective with the Vulkan API.
Aug 07, 2017
- Laugh Engine (⭐382) - Vulkan implementation of real-time PBR renderer.
- TLVulkanRenderer (⭐89) - Simple Vulkan-based renderer for my master thesis on real-time transparency. [CC BY-SA 4.0]
- Vulkan-Hpp Samples (⭐300) - Fork of Sascha Willems excellent Vulkan examples that uses Vulkan-Hpp.
- awesome (⭐225k) - Curated list of awesome lists.
- awesome-opengl (⭐1.7k) - Curated list of awesome OpenGL libraries, debuggers and resources.
- gamedev (⭐11k) - Awesome list about game development.
- graphics-resources (⭐1.7k) - List of graphic programming resources.
- awesome-d3d12 (⭐195) - Curated list of awesome D3D12 libraries, debuggers and resources.
Aug 04, 2017
Aug 02, 2017
- gapid (⭐2.1k) - Graphics API Debugger, can trace and replay Android OpenGL ES and Vulkan applications. [Apache License 2.0]
Jul 12, 2017
- GL_vs_VK (⭐74) - Comparison of OpenGL and Vulkan API in terms of performance. [MIT]
May 16, 2017
- vulkantoy (⭐30) - Shadertoy image shader test app with Vulkan. [MIT]
May 03, 2017
Apr 29, 2017
- Learning Vulkan - by Parminder Singh - Get started with the Vulkan API and its programming techniques using the easy-to-follow examples.
- Vulkan Cookbook- by Pawel Lapinski - Explores a wide range of graphics programming and GPU compute methods to make the best use of the Vulkan API.
Apr 28, 2017
- vulkan-sxs (⭐15) - explain the Vulkan API step by step and vulkan-sync (⭐44) - rephrase Vulkan's requirements on execution dependencies in a more precise form. [MIT]
- LoaderAndValidationLayers (⭐414) - from KhronosGroup. [Apache Licence 2.0]
- VulkanTools (⭐560) - LunarG's tools including layers,
vkreplay. [Apache Licence 2.0]
Apr 27, 2017
- Vulkan barriers explained
- Vulkan Fast Paths
- Let Your Game Shine – Optimizing DirectX 12 and Vulkan Performance with AMD CodeXL
- D3D12 & Vulkan: Lessons Learned
- Say Hello to a New Rendering API in Town!
- Vulkan Renderpasses
- Performance tweets series: Barriers, fences, synchronization
- Using the Vulkan™ Validation Layers
- Most common mistakes in Vulkan apps
- Vulkan Device Memory
Apr 10, 2017
- vulkan (⭐372) - Ultimate Python bindings for Vulkan generated with CFFI. [Apache Licence 2.0]
Mar 27, 2017
Mar 24, 2017
- 3DMark - 3DMark API Overhead test.
Mar 16, 2017
- SDF Font Demo (⭐205) - Text rendering in Vulkan by estimating signed distance. [MIT]
Feb 22, 2017
- Linux port of SteamVR (⭐791) - SteamVR is built on top of the Vulkan API.
Jan 11, 2017
- tinyrenderers (⭐437) - Single header implemenations of Vulkan and D3D12 renderers.
Dec 21, 2016
- Vulkan-Forward-Plus-Renderer (⭐588) - VFPR - a Vulkan Forward Plus Renderer. [MIT]
Dec 20, 2016
- Vulkan Device-Generated Commands
- Getting Vulkan Ready For VR
- GPU-Driven Rendering
- GDC 16 - High-performance, Low-Overhead Rendering with OpenGL and Vulkan
- GDC 16 - Vulkan and NVIDIA – The Essentials
- Engaging the Voyage to Vulkan
- Vulkan Shader Resource Binding
- Vulkan Memory Management
- OpenGL like Vulkan
- Transitioning from OpenGL to Vulkan
- Siggraph 15 talk - Vulkan on NVIDIA GPUs
- An overview of next-generation graphics APIs - covers Vulkan, D3D12 etc.
- nvpro-samples - NVIDIA DesignWorks Samples. [LICENSE (⭐147)]
- gl_vk_chopper (⭐199) - Simple vulkan rendering example.
- gl_vk_threaded_cadscene (⭐147) - OpenGL and Vulkan comparison on rendering a CAD scene using various techniques and the blog about it.
- gl_vk_bk3dthreaded (⭐80) - Vulkan sample rendering 3D with 'worker-threads'.
- gl_vk_supersampled (⭐57) - Vulkan sample showing a high quality super-sampled rendering.
Oct 20, 2016
- vkQuake (⭐1.4k) - Vulkan Quake port based on QuakeSpasm. [GPL]
Oct 19, 2016
Sep 24, 2016
Aug 08, 2016
Jul 29, 2016
Jul 21, 2016
Jul 20, 2016
Jul 05, 2016
Jun 01, 2016
- Dota2 (⭐88) - by Valve.
May 26, 2016
- Stardust from Intel (⭐110) - The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles. [LICENSE (⭐110)]
May 24, 2016
- ErupteD (⭐46) - Another Auto-generated D bindings for Vulkan.
May 16, 2016
- Vulkan in 30 minutes - by baldurk.
- Doom - by id Software.
Apr 20, 2016
- CodeXL (⭐974) - CodeXL goes open source. [MIT]
Apr 14, 2016
- dvulkan (⭐16) - Auto-generated D bindings for Vulkan.
- VulkanSharp (⭐492) - C# bindings for Vulkan. [MIT]
- LWJGL - Lightweight Java Game Library 3 has Vulkan bindings. [BSD]
Mar 16, 2016
- GFXBench 5 - by Kishonti.
Feb 24, 2016
- ProtoStar - by Epic, built with Unreal Engine 4 technology.
Feb 22, 2016
- The Talos Principle - by Croteam.
Feb 19, 2016
- vkcube (⭐89) - 'vkcube' sample from krh, works under X, wayland and VT console with drm/kms.
Feb 18, 2016
- gpuinfo - Vulkan Hardware Database by Sascha Willems
Feb 17, 2016